![]() ![]() By designing the buildings to sit and look right on perfectly flat ground they've set themselves up for problems in a game which has very little genuinely concrete-flat areas. I think the best answer would be to modify the ground slightly so it flattens where it goes or to make the models adjusted so they are sitting on a bigger base and a foundation going under the ground, so that they can account for more of a slope when the slope cuts away from the building - rock or wooden tiers below it, possibly in a pyramid fashion, on the building models would alleviate the problem somewhat and allow players to place buildings on slight slopes and stop the glitching so much with entrances blocked off, stair ways inaccessible and hovering off ground and inside of buildings filled with grass. Sometimes when the game does let you place a building in an area with a slope you find out the second issue and why the developer did restrict it to flatter areas as the models the developer is using won't work and you get things like the front door steps hovering off the ground and when you go into a building the grassy ground and rocks are inside the building and other things that completely ruin it and can even block off doors from working. From our point of view it is very difficult sometimes to find the perfect flat area, especially late game after ideal land has been used, as we cannot change the terrain and the game can't flatten it out even a little with construction which would be the obvious answer in most games. ![]() This is a two pronged problem for the developer and us. I've had the "too steep issue" being a PITA too. ![]() The NPCs off the boat are busily making stuff, but I apparently can't.Īny suggestions? I guess I'm used to survival games that aren't quite this fussy about placement. I've spent the next several minutes running around trying to discern what a "settlement area" is. When I tried there, I got told I needed to build in a valid settlement area. That was disappointing.īut no matter, I ran to the flat grasslands and figured I'd build my house there instead. In fact, almost everywhere with the slightest rise is "too steep". Once I had the required materials, I opened the build option, chose my house, and immediately found that I couldn't put it on the top of the hill I'd climbed because it was too steep. Maybe I'm approaching this game wrong, but the first thing I started doing when I got off the ship (and I chose to start with an empty world to be clear) was gather wood to build a house. The game is definitely meant for platform games experts so don’t feel down if you cannot complete stages with a single try, Almost Impossible! often stays true to its name.Originally posted by Phileosophos:I had this same problem and found this thread. Just don’t let frustration get to you, the game is, after all, Almost Impossible!Īlmost Impossible! is now available for purchase on the App Store for $1.99 in all regions. Almost Impossible! isn’t exactly a game that eases players into the experience, as the first stages aren’t exactly easy, and things only get worse as players get further in the game. The new game is called Almost Impossible! and features around 50 not so impossible stages where players have to control a bouncing ball and make it reach the end of the stage while avoiding a variety of different red colored hazards. If you’re looking to play a platform game that also offers a good challenge, you may want to check out a new title that’s now available for purchase on the App Store in all regions. Plenty of platform game are now available on the App Store, featuring different spins of a gameplay formula that’s almost as old as video games themselves. ![]()
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